MERLOT
Journal of Online Learning and Teaching |
Vol. 2,
No. 4, December 2006
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Beyond the Printed Page: Style Suggestions for Electronic
Texts
Gary L.
Bradshaw
Professor of Psychology
Mississippi State University
Mississippi State, MS
USA
glb2@psychology.msstate.edu
Robert J.
Crutcher
Assistant Professor
of Psychology
University of Dayton
Dayton, OH
USA
robert.crutcher@notes.udayton.edu
Abstract
When compared
to their traditional print-based counterparts, electronic texts
often fall far short of the mark in readability, portability,
rapid access to information, and the ability to personalize a
printed text by highlighting and jotting down notes in the
margin. Given these advantages, readers typically exhibit a
strong preference for a print-based text instead of its
electronic counterpart. The authors propose that these
deficiencies derive from an inappropriate model of an electronic
text, utilize psychological principles to suggest how to improve
electronic texts that are difficult or impossible to reproduce
in print media, and describe student reactions to an electronic
text,
ePsych, that employs these principles. A survey revealed
that students in a variety of classes reacted positively to
ePsych and rated it better than traditional print-based texts.
Keywords:
Instructional Technology, Multimedia,
Learning Objects, Texts, Learning and Technology
Introduction
Imagine you
have the opportunity to visit a newly discovered civilization on
Earth. This civilization, whose technology is both primitive
and surprisingly sophisticated, has been cut off from the rest
of the world for centuries. You visit this strange and different
land, learn something of the language, and immerse yourself in
this new and fascinating culture. One night you are invited to
an entertainment event that has all of the locals excited. You
gather, from your limited understanding of the language, that
moving images will be shown representing a story. “Ah! A
movie!” you think to yourself. “This will be a real treat!”
Your host
accompanies you to the building, which indeed resembles a crude
movie theater. Then the lights go down and the audience falls
quiet. But instead of a familiar movie, words appear projected
on the screen with an occasional accompanying sketch. You can
barely read the language and so it is difficult to follow the
story. Looking around you notice that some members of the
audience are quickly scanning the words, while others read more
slowly. As the projection fades out, the audience bursts into
applause. “Must have been a good script,” you think to
yourself. “I wish I could have understood more.”
This scenario
highlights an important principle: to effectively communicate or
instruct requires exploiting the unique capabilities of a
specific medium. Using a movie projector to display words on a
screen fails to exploit the capabilities of motion pictures to
their fullest extent. Hollywood creates realistic movies that
employ sound and moving images to create a vivid experience for
the audience. The best examples of the film medium (e.g.
Hitchcock's Rear Window) would lose all of their
storytelling power if translated to a textual re-telling of the
story.
A screenplay
on the silver screen may seem an absurd idea, but many
electronic texts are only a small improvement over this
solution. Consider a publisher who creates a .pdf file of a
textbook and sells it on a CD-ROM. Students may open the .pdf
file to read the text and discover that they cannot even read an
entire page on their screen; instead, they must scroll down to
read the first column, then scroll back upwards to read the
second, then scroll past a meaningless page break to view the
next page, and so on. A table of contents may be provided, and
perhaps the file has some embedded hyperlinks that move the
student to a new section of the document without any obvious way
to go back. But again, the authors question whether this is a
reasonable utilization of such a powerful communication
technology.
In study
after study, electronic texts fall short of their printed
counterparts. Dillon (2004) comprehensively reviewed the
literature on electronic versus printed texts, and documented
numerous shortcomings of electronic texts. Problems begin with
the difference between a computer screen and a piece of paper:
paper has higher resolution and can convey more information than
a screen can. Books do not have to download and render pages;
one can rapidly ‘flip through’ a book to find material of
interest, while computers are slower to access and present
material. Books are also highly portable and self-contained:
they do not need a network connection or electrical power.
Finally, books are personalizable:
readers can highlight interesting material, jot notes down in
the margins, and so on.
These
advantages have traditionally proven unbeatable when printed
texts are compared to their electronic counterparts: Users
prefer books to electronic texts. For this reason, faculty
assign books that cost 4 times what a CD-ROM does, even though
students are motivated to cut costs whenever possible.
A central
thesis of this report is that the deficiencies of electronic
texts are not intrinsic, but are the result of
misadapting printed text to a
computer environment by not exploiting or exploring the unique
capabilities of a computer medium in handling text. Like the
screenplay on the silver screen, the approach simply transplants
the old medium into the new.
Imagining
what electronic texts might be, rather than what they currently
are, suggests that a mature electronic text will differ far more
radically from its printed text counterpart than a movie differs
from a novel. Electronic texts could, of course, include
full-screen video: computers can do a fine job of showing the
latest DVD. But computers have capabilities that movies lack.
A computer can interact with the user as well as simulate a
process or model of almost any imaginable sort. In short, an
electronic .pdf version of a printed text is no more acceptable
than is a screenplay on the silver screen.
Economic
considerations also favor electronic texts over printed ones,
provided readers will accept them. The economic claim is simple:
paper costs more than electrons. Textbooks are expensive and
are getting more so: a recent study found that college textbook
prices were rising four times faster than the rate of inflation
(Rube, 2005). Although this number has been disputed by
textbook publishers, there is little doubt that college texts
are expensive and getting more so. Sixty percent of a college
textbook price goes to publication costs; another 17% pays for
bookstore operations, while the author, publisher, and bookstore
share the remaining 23% as royalties and profit. As books
become lengthier, use higher grades of paper and make more
extensive use of 4-color graphics, the production costs will
continue to rise. New editions are being released at a faster
pace and now average 3.8 years (Pressler, 2004), so books have
to be replaced frequently, adding to the price.
It is
important to recognize that each new edition of a textbook must
be completely republished, no matter how much (or little) has
changed. It is not possible to simply rip out and replace only
the pages that require revising – instead the old versions are
obsolete and remaining copies are typically destroyed by the
publisher when the new edition appears.
Electronic
textbooks have a very different set of driving economics. The
cost of delivering 4-color graphics is little different from a
simple black-and-white text. Reproducing a text can be done on
demand by a simple activity like visiting a page on a website.
Distribution costs are minimal. Revised editions cost far less
to produce than a new edition, as changes can be made
incrementally by updating instead of replacing the text. For an
existing print-based textbook that costs $100 nearly all of the
$77 in production and distribution costs could be eliminated in
an electronic text that would cost students only $23 to $25.
These costs could be further reduced by a subscription-based
model that did not allow textbooks to be resold to other
students, increasing the number of units sold by the publisher.
Style
considerations for Electronic Texts
Bradshaw
(2005) discussed three factors that help improve student mastery
of material: Concreteness, connectedness, and practice. These
factors all improve the memorability of text. But other
higher-level factors, both internal and external, also have
strong influences on learning. Figure 1 presents a partial and
incomplete view of some of these factors. Motivation and
attention appear at the top of the figure. Motivation might be
considered the fuel for learning, while attention is the engine
that drives learning. Given sufficient motivation and attention,
students will spend time on the task of learning, a crucial
factor in any account of human learning (Simon, 2001). However,
the benefit of that time depends critically on the specific
learning activities and strategies students use. Students may
spend their time ineffectively by repeating the material, or
they may spend their time more effectively by constructing
elaborations, relating the material to familiar ideas, etc.
Motivation
comes from extrinsic influences (rewards, punishments,
peer-group pressure, parental attitudes) and from intrinsic
sources (curiosity, the personal relevance the information may
have, etc.) Considerable evidence suggests that extrinsic
rewards can undermine intrinsic motivation in educational
settings (Deci, Koestner, & Ryan, 1999).
ePsych: an
Electronic Text Introducing Psychology
Like the
traditional introductory psychology textbook,
ePsych's goal is to introduce students to the field of
psychology. However, ePsych incorporates several features to
improve student motivation, attention, and memory for the
material. Perhaps the most obvious are the inclusion of
programs (java applets) that allow students to conduct
experiments or to simulate cognitive models and video clip
demonstrations. But ePsych also has many other more subtle
differences from existing printed texts. First, ePsych does not
follow a traditional “textbook” style of presentation: Given the
long association students have with traditional textbooks and
schoolwork, they are likely to treat any textbook-like coverage
as “yet another chore to accomplish.” Instead ePsych uses a
journey metaphor in which students visit exotic planets, meet
interesting characters, and participate in various adventures.
In one module,
Seth Smidlap is captured by aliens, and then realizes he is
colorblind when he can’t tell a ripe red fruit from an
unripe-but-poisonous green fruit. In another module,
Professor Mindstein shrinks his class down to microscopic size
to inspect neurons and synapses. Students respond
positively to this style. Students have remarked on multiple
occasions “I wanted to look at more material on the site.”
Washburn
(2003) noted “game-like conditions promoted efficient and
effective training of these undergraduate students, an effect
that has been replicated with nonhuman primates, with college
students learning classroom-relevant information, and with
adults from a temporary employment agency” (p. 190). Our
material shares many of the game-like aspects that Washburn
identifies: “movement, interactivity, competition, scorekeeping,
and graphics” (p. 190). Curiously, similar considerations have
discouraged us from incorporating graded quizzes into the site.
Although quizzes would allow for scorekeeping, they would also
provide an external motivation for performing the task that
would likely undermine the students’ internal motivation. Our
“skill exent face="Arial" size="2">Figure
1 shows that attention is partly a function of motivation, but
it cions are
more advantageous for overall retention of the subject matter if
the concepts or rules taught contain a temporal course or
progression, movement, or spatial relations” (p. 255).
Betrancourt and Tversky (2000) concluded “animation is likely to
be useful when the learning material entails motion, trajectory,
or change over time, so that the animation helps to build a
mental model of the dynamics” (p. 326). ePsych incorporates
animated graphs (one
illustrates the change in membrane potential over time as a
neuron fires), animated videos (one
illustrates an unmyelinated neuron “racing against” a myelinated
one), and java applets (our
model of Pandemonium includes real screaming demons!). At a
more cognitive level, ePsych's modules often include jokes and
employ conventional story elements (plot, challenge to the
protagonist, resolution, etc.) that can engage a readers’
attention.
Figure 1. Paths to
Knowledge (An Incomplete View)
Another line
of research from the education community indicates that material
is better understood and remembered if an embodied agent
instead of an all-but-invisible author communicates it (Moreno,
Mayer, & Lester, 2000). This is another reason why ePsych uses
characters and story lines in its presentation. Finally,
ePsych's principal characters (guides) are young, dedicated, and
successful scientists of different races and both sexes who
portray scientists in a positive light and can serve as role
models for students.
Other
Style Considerations: Web versus Text
There are a
few other issues that impact student learning, although somewhat
indirectly. Many of these issues stem from some significant
differences between computer-based publication and traditional
textbook publication.
Publishers
are concerned with two different costs: the cost of producing
the first copy of a textbook and the cost of reproducing that
copy. Production costs include payments to authors, editors,
artists, and typesetters. The cost of reproduction depends on
the length of the book and the number of colors of ink on each
page. Introductory Psychology texts incorporate numerous
photographs and graphics on most pages. More advanced textbooks
use little or no color printing and have a much higher ratio of
text to image. Even introductory texts have a fairly high ratio
of text to image: It is rare for a textbook to have multiple
images to illustrate a topic. This style is dictated by the
expense of paper, four-color printers, etc.
In
computer-based publication, the economics of reproduction are
quite different. A CD-ROM, for example, can hold 600 Mbytes of
information as easily as it holds one. This allows authors to
shift to a different style of presentation that incorporates
considerably more pictorial material. Computer publication via
the web has similar economics: The cost of reproduction,
especially of color images, is small and inconsequential,
permitting a graphically intensive publishing style that is
all-but-forbidden in textbook publishing.
Several
ePsych modules incorporate this style. One of the best
illustrations of this style occurs in ePsych's
module on the neuron. This module incorporates several
graphs (some of which are animated) to explain the neuron.
Our basic illustration of the neuron itself appears five
different times with only two labels per illustration. In
contrast, a textbook would present one illustration with 10
labels. Students reading the text need to perform a more
difficult search over 10 labels to find the part that is
identified, but with ePsych this search is all but avoided. As
ePsych's modules have been refined, new ways have been
discovered to incorporate a rich blend of textual and pictorial
material, interactive models and demonstrations, and key
experiments to complete the modules. Adapting material from a
book style (books and journal articles are the primary sources
of material for the site) to this new computer-publication style
is a significant challenge, but one that should ultimately prove
to be worth the effort.
Student
Reactions to ePsych
In order to
determine how successful ePsych is at communicating information
to students, a student satisfaction survey was conducted in
several courses on different campuses. Students were assigned
to read one or more modules on ePsych as a part of their regular
class assignments. Then these students were given an evaluation
survey that asked several questions about their reaction to the
material they read. Several questions asked students to compare
ePsych with a traditional printed text. These include items
such as: (Q6) “Compared to a textbook, how easy or difficult was
it to comprehend the ideas that were presented?”; (Q9) “Which is
more convenient and easy to use? A textbook or ePsych?”; and
(Q10) “If you had to choose between a traditional textbook and
the ePsych module, which do you think you would prefer?” Other
questions asked about student reactions to different features of
ePsych, including questions like (Q8) “How did you react to the
characters who were present in the module?”
Most
of the students participating in the survey were from
introductory psychology classes (183 students in 4 different
classes at three different colleges/universities), but 47
students in 2 advanced classes (Cognitive Psychology and
Physiological Psychology) were included as well. Survey
questions were based on a 5-point Likert scale, and
participation in the survey was voluntary and did not affect
student’s class grades. (In addition to the 10 Likert-scale
questions, the survey included an additional 9 background
questions that will not be discussed here.)
A total of
252 surveys were received (students in some classes completed
multiple surveys). On all 10 questions the students average
responses were positive toward ePsych. Independent t-tests were
conducted on each question to determine whether the average
responses differed from the neutral point on the scale, and all
10 questions led to significant results (p < .001). The item
that was closest to the neutral point (3.0) was Question 10: “If
you had to choose between a traditional textbook and the ePsych
module, which do you think you would prefer?” The average score
for that question was 3.35, slightly favoring ePsych over a
textbook. Yet it is significant that this result favors ePsych,
while other evaluations of electronic texts usually show a
strong preference for a printed text (Dillon, 2004).
Eight items
on the survey (excluding Q9 and Q10) were subjected to a factor
analysis. The factor analysis resulted in two factors. One
factor included only two items, but both measured the interface
to ePsych: (Q2) “How fast or slow was it to access the material
on the site?”; and (Q7) “How easy or difficult was it to
maneuver around the module and access material?” The other
factor included questions about how students reacted to
characters or the story line, how easy the material was to
understand, and so on. The two factor scores were then used in
a linear regression to predict the preference for
textbook/ePsych on Question 10. Both factors were significant
predictors, and the model predicted preferences significantly (r2
= 0.328; p < 0.001).
A third
regression was performed to predict responses to the question
(Q1) “What was your reaction to the ePsych module and the
concepts it contained?” Predicting questions included an item
about their reaction to the story setting, their reaction to
humor in ePsych, and their reaction to the characters in the
modules. All three factors were entered in a stepwise
regression analysis, with character appreciation being the first
item entered, the reaction to humor second, and their
appreciation of the story line entered third. The
three-variable model predicted enjoyment significantly (r2
=0.258; p < 0.001).
Discussion
An extensive
survey, conducted in 6 different classes on four different
campuses, demonstrated that ePsych is an effective
electronic-text alternative to a traditional printed text.
Although 44 surveys indicated a strong preference for a
traditional textbook, nearly twice that number, 75, indicated a
strong preference for ePsych. The primary reason for preferring
a traditional textbook was its universal availability, while the
primary reasons for preferring ePsych were its fun style and
careful, easy-to-read explanations. ePsych thus demonstrates
that it is possible to overcome many of the intrinsic problems
with electronic texts by adopting a style of presentation that
exploits the strengths of electronic texts: their ability to
present multimedia elements, the low cost of including colorful
images, and adopting a style of presentation that incorporates
story lines and humor to help capture and retain student
attention.
Acknowledgements
Ben Stephens,
Lynn Della-Pietra, and Sara DeHart-Young involved their classes
in ePsych and provided student survey data; their efforts are
very much appreciated. Kirk Gatlin entered data for us. Many
individuals have contributed to the development of ePsych over
the past several years. Prof. Mike Thorne has scripted several
ePsych modules in the recent past. Chris Nolen produced much of
the ePsych artwork, with Clayton Graff and Zach Prichard
contributing much of the 3-D work. Connie Harris brought many
of the elements together with her HTML work. Don Goodman wrote
several of the simulations and java demonstrations. Prof. Nancy
McCarley assisted in internal evaluations of ePsych. Additional
contributors include Bernard Steinman, Jennifer Daniels, and
Tony Hocevar. ePsych is richer for all the fine work performed
by these great people! This material is based on work supported
by the National Science Foundation under grants DUE-9981004 and
DUE-0089420. Special thanks are due to our NSF program officer
Myles Boylan in the Division of Undergraduate Education for his
consistent support of this work.
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Manuscript
received 21 Aug 2006; revision received 26 Oct 2006.
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