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                        | MERLOT
Journal of Online Learning and Teaching | Vol.4, No. 
                        2,  June 2008 |  
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                        | Abstracts of
Papers in This Issue
 
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                        | Blackboard as the 
                          Learning Management System in a Computer Literacy 
                          Course, Florence Martin 
                          This 
                          study reports the evaluation results of using a 
                          learning management system (LMS) in a computer 
                          literacy course. The goal of the present study was to 
                          explore the usefulness of content delivery and how it 
                          helped students in learning computing skills. Using 
                          Blackboard as the LMS, 145 undergraduate college 
                          students enrolled in a computer literacy course in a 
                          large southwestern university responded to an online 
                          survey and seven instructors who taught the course 
                          were surveyed over email to determine value and 
                          usefulness of the features in the environment. 
                          
                          Overall, assignments, 
                          course documents and gradebook were reported as the 
                          most useful features. Immediate feedback on quizzes, 
                          accessing the materials at all times, and getting 
                          comfortable in use of technology were rated as most 
                          helpful areas. Both students and instructors responded 
                          positively to the LMS experience and provided evidence 
                          that numerous learning outcomes can be enhanced by the 
                          presence of such a system. 
                          
                          Keywords: 
                          
                          learning management system, Blackboard, computer 
                          literacy, blended learning. 
                        
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                        | Lifelong Learning and 
                        Systems: A Post-Fordist Analysis, Patricia McGee and 
                        Marybeth Green 
                        Learning/Course Management Systems 
                        (L/CMS) have become an instructional backbone for online 
                        instruction. Yet over the course of their inception as a 
                        management framework, our knowledge of learning theory 
                        had advanced tremendously, resulting in what the authors 
                        feel is an antiquated instructional system. This study 
                        analyzes five most used L/CMS in K-20 education within a 
                        post-Fordist framework that analyzes current capacities 
                        of systems to support current learning theory. Findings 
                        indicate that L/CMS are largely lacking in effective 
                        instructional functions. 
                        Keywords: 
                        Virtual learning environment, managed learning 
                        environment, CMS, learning management system, learning 
                        platform, 
                        Learning Content Management System 
                        (L/CMS), etc.
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                        | Learning Management 
                        Systems of the Future: Theoretical Framework and Design, 
                        Farhad Saba 
 While American 
                        institutions of higher education still lead the world in 
                        quality of instruction, research and service, certain 
                        trends are challenging their future. Immediate attention 
                        to resolving these issues is necessary if the American 
                        university is going to maintain world leadership in the 
                        foreseeable future. The theory of transactional distance 
                        is put forward as a roadmap for changing the industrial 
                        system of education to a post-industrial one in which 
                        each learner receives differential instruction based on 
                        his or her prior knowledge of the subject matter, 
                        learning preferences and metacognitive states. 
                        Management of learning and teaching is described in a 
                        dynamic environment in which learners can participate in 
                        defining the level of autonomy with which they are 
                        comfortable, and instructors can set the required level 
                        of structure according to the characteristics of each 
                        discipline taught thus providing the appropriate level 
                        of transactional distance at each point in time for each 
                        individual learner. Ramifications of this environment 
                        for the structure of the university are discussed and 
                        components of a future educational management system are 
                        specified.   Keywords: 
                        Learning 
                        management, dynamic instructional design, transactional 
                        distance, learner autonomy, instructor control, distance 
                        education
 
                        
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                         Wikis 
                        as a Tool for Collaborative Course Management,
                        Mark 
                        Frydenberg 
                          There 
                          are growing expectations among college students to be 
                          able to access and manage their course materials over 
                          the World Wide Web.  In its early days, faculty would 
                          create web pages by hand for posting this information. 
                          As Internet technologies and access have matured over 
                          the past decade, course and learning management 
                          systems such as Blackboard and Web CT have become the 
                          norm for distributing such materials.  In today’s Web 
                          2.0 world, wikis have emerged as a tool that may 
                          complement or replace the use of traditional course 
                          management systems as a tool for disseminating course 
                          information.  Because of a wiki’s collaborative 
                          nature, its use also allows students to participate in 
                          the process of course management, information sharing, 
                          and content creation. Using examples from an 
                          information technology classroom, this paper describes 
                          several ways to structure and use a wiki as a course 
                          management tool,  and shares results of a student 
                          survey on the effectiveness of such an approach on 
                          student learning. 
                          
                          Keywords:  
                          Wiki, Course Management, Collaboration, Web 2.0, 
                          Content Creation, Student Learning. 
                        
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                        | Defining Tools for a New Learning Space: 
                        Writing and Reading Class Blogs, 
                        Sarah Hurlburt 
                        This 
                        paper uses specific issues surrounding course blogging 
                        to provide a series of reflections regarding the 
                        articulation between pedagogy and technology in creating 
                        a next generation learning space and discourse 
                        community. It investigates the underlying structure and 
                        necessary constituent elements of a successful blog 
                        assignment and examines the notion of natural and 
                        unnatural virtual environments and the roles of the 
                        reader and the writer-reader. It suggests that blog 
                        assignments may not succeed equally well in all subject 
                        areas and gives a number of possible reasons. 
                        Furthermore, it posits a more nuanced criterion for the 
                        definition of goals and the evaluation of the success of 
                        a blog assignment as a learning community beyond the 
                        presence or absence of comments. 
                        
                        Keywords: 
                        Web 2.0, 
                        learning communities, reader anxiety, constructivist 
                        learning, discourse communities, comments 
                          
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                        | The 
                          LMS Mirror: School as We Know IT versus School as We 
                          Need IT and the Triumph of the Custodial Class,
                          Gary 
                          Brown and Nils Peterson 
                            
                            In the context of the future of 
                            learning management systems, this paper examines the 
                            concept and perception of a learning environment 
                            from the classroom to the internet and their 
                            relationship to perceptions of teaching and 
                            learning.   Examples and research, including an 
                            example of an activist Web 2.0 pro-social effort, 
                            are used to demonstrate the distinction between the 
                            current state of teaching and learning, and an 
                            emerging model and vision.  The implications for 
                            necessary future directions to mediate the contrast 
                            are discussed.
 Keywords: 
                            
                            Technology, Learning Management Systems (LMS and 
                            CMS), ePortfolios, Personal Learning Environments (PLEs), 
                            Learning Environments, Student Agency, Pedagogy. Web 
                            2.0
 
                        
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                        | Deepening the Chasm: Web 2.0, 
                                Gaming, and Course Management Systems, 
                                Bryan Alexander 
                                
                                Web 2.0 has emerged into a large, growing, and 
                                developing world of content and platforms.  
                                Gaming has rapidly expanded into a global 
                                industry.  In contrast course management systems 
                                have developed along very different lines.  We 
                                examine ways for the CMS to connect with these 
                                two worlds, outlining areas for possible 
                                development: increased hyperlinking, internal 
                                platforms and instances, and extruded 
                                applications.  Additionally we consider ways by 
                                which the CMS can learn strategically and 
                                conceptually from Web 2.0 and gaming. 
                                
                                Keywords: 
                                Web 2.0, gaming, course management systems, 
                                learning management systems, virtual learning 
                                environments, social media 
                                
                          
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                        | Identity, Power, and 
                        Representation in Virtual Environments, Frank Vander 
                        Valk 
                          
                            
                              
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                                The proliferation of immersive, three 
                                dimensional virtual environments presents 
                                educators with a moment of creative possibility 
                                in designing the next generation of 
                                computer-assisted learning. At the same time, 
                                the fact that these environments may be 
                                inscribed with particular value sets and power 
                                relations presents educators with a burden of 
                                pedagogical responsibility. This paper attempts 
                                to begin a conversation about some of the hidden 
                                considerations that may be confronted as virtual 
                                learning environments become more accessible, 
                                acceptable, and assessable. The author 
                                challenges the view that virtual environments 
                                are reliably neutral venues for the creation of 
                                virtual identities that escape the culturally 
                                constructed power configurations of the offline 
                                world. Indeed, the very dichotomy between real 
                                and virtual is itself questionable. While the 
                                promise of virtual learning environments is 
                                real, it is often unrealized. Educators have a 
                                responsibility to critically engage the implicit 
                                assumptions embedded in the technology they 
                                would ask students to use.   
                                
                                Keywords: 
                                
                                critical pedagogy, online identity, new media, 
                                software theory, virtual worlds, synthetic 
                                worlds, immersive environments 
                        
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                        | Breaking into the Fulcrum Arena: 
                                A Concept Paper Looking Beyond Next Generation 
                                LMS,
                                
                                
                                Shalin Hai-Jew 
                                
                                In the spirit of futurist probes into what a 
                                next-gen learning management system (LMS) may 
                                look like, the author uses a sci-fi scenario to 
                                touch on some distant possibilities.  This 
                                fictional work follows J4 in his quest to break 
                                into the Fulcrum Arena and emerge with the 
                                information and strategic relationships he needs 
                                to achieve mysterious aims.   
                                
                                This story envisions a learning space that 
                                integrates various databases, global positioning 
                                systems (GPS), and other technologies into an 
                                integrated digital enclosure.  It focuses on 
                                informational elites, those who have the rawest 
                                and freshest information, vs. those who get 
                                processed versions through public channels.  
                                Here, identities are persistent and coalesced 
                                through information collected by ‘bots.  
                                The learning is all strategic, it’s immersive, 
                                and it directly applies to the lived world. 
                                 
                                
                                Keywords: 
                                next generation learning management system, 
                                future learning, forecasting, immersive learning 
                        
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                                Structuring Asynchronous 
                                Discussions to Incorporate Learning Principles 
                                in an Online Class:  One Professor’s Course 
                                Analysis, Andria Young 
                                
                                Eight sections of one online undergraduate 
                                course were analyzed to determine if the  
                                structure of the online discussions enhanced 
                                learning of course objectives as measured by 
                                course exams. Discussions were structured to 
                                incorporate learning principles associated with 
                                storing information in long term memory through 
                                control processes of meaningful learning, 
                                elaboration, and rehearsal in the form of 
                                distributed practice.   Results indicate that 
                                grades on discussions correlate with exam grades 
                                and students who fully engage in the discussion 
                                activities have higher test grades than students 
                                who do not fully engage in discussion 
                                activities. The implications for online 
                                instruction and future research are discussed. 
                                
                                Key Words: 
                                Asynchronous discussions, learning principles, 
                                long term memory, storage processes, meaningful 
                                learning, elaboration, distributed practice 
                                
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                                The Overall Effect of Online 
                                Audio Conferencing in Communication Courses:  
                                What do Students Really Think?, 
                                Lynn M. Disbrow 
                                
                                The use of online ancillary tools in technology 
                                based pedagogy is growing. This paper examines 
                                student reactions to an online audio 
                                conferencing tool used as a part of both online 
                                and traditional communication courses. Students 
                                were e-mailed four broad, open-ended questions 
                                to gather the most authentic reactions to their 
                                experience with the conferencing tool. Most 
                                frequently, students cited convenience and 
                                increased interactivity as positive aspects of 
                                using the conferencing tool.  “Technological 
                                problems” was the most frequently cited drawback 
                                to the tool.
 Key Words:  instruction, interactivity, 
                                convenience, learning
 
                                
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                                Investigating the Connection 
                                between Usability and Learning Outcomes in 
                                Online Learning Environments, 
                                Gabriele Meiselwitz and William 
                                A. Sadera 
                                  
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                                    Online learning is used in 
                                    many institutions of higher education with 
                                    course offerings ranging from complete 
                                    online degrees to hybrid virtual and 
                                    physical courses. Online learning 
                                    environments are complex environments using 
                                    a variety of technologies and tools to 
                                    overcome time and location restrictions. The 
                                    research presented in this article focuses 
                                    on a web-based asynchronous learning 
                                    environment and the integration of usability 
                                    factors into the evaluation of student 
                                    learning outcomes. Usability tools are often 
                                    employed in Human-Computer Interaction (HCI) 
                                    to measure the quality of a user’s 
                                    experience when interacting with a web site 
                                    and could potentially impact learning in 
                                    web-based online learning environments. This 
                                    study investigates the relationships between 
                                    usability factors and learning outcomes in 
                                    an online learning environment as well as 
                                    differences in learning outcomes and system 
                                    usability between several selected student 
                                    groups, including student computer 
                                    competency scores, gender, age, and student 
                                    standing. The results of this survey-based 
                                    study highlight the importance of 
                                    integrating usability factors into the 
                                    evaluation of learning outcomes in online 
                                    learning environments.
 Keywords: 
                                    Online learning, usability, learning 
                                    outcomes, evaluation, assessment
 
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                                Self-aware and Self-directed: Student 
                                Conceptions of Blended Learning,
                                
                                Susan L. Greener 
                                
                                This paper reports on an investigation into 
                                student conceptions of “blended learning”, 
                                (hybrid in US) in the light of their experience 
                                of a Higher Education Masters level module at a 
                                British university. The small scale study used a 
                                rigorous qualitative method to discover in the 
                                students’ words a range of conceptions relating 
                                to this learning experience. The students’ 
                                conceptions were related to the stage of study 
                                and an analysis of motivations for learning in 
                                this context. The study identified a new 
                                dimension of learning motivation with practical 
                                implications for attempting to blend traditional 
                                face-to-face teaching methods with online 
                                support and study options. 
                                
                                Keywords:  
                                Higher Education, online learning, motivation, 
                                learning approaches, qualitative research 
                                
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                                Teaching People to Bargain 
                                Online: The Impossible Task Becomes the 
                                Preferred Method, 
                                Carolyn D. Roper 
                                
                                The author traces her attitude-reversing 
                                experience developing, against her professional 
                                judgment, an online version of a skill-based, 
                                interactive collective bargaining class for 
                                undergraduate college students. She explains the 
                                methods used to teach the class and lists the 
                                advantages and disadvantages of teaching a 
                                skill-based class online. Finally, she relates 
                                this class to best online instructional 
                                practices, concluding that the significant 
                                advantages compensate for the absence of 
                                in-person communication in a traditional 
                                classroom. 
                                
                                Key Words: 
                                Collective Bargaining, Negotiation, Best 
                                practices, Interaction, Skill-based instruction, 
                                Distance education 
                                
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